AI & Digital media

Some students will use digital media. How will they demonstrate their own independent creativity where professional practice and software often involves templates and AI.

Reflection points

  • The subject is ‘art and design’ does the curriculum reflect an appropriate breadth and include design?
  • Do students get an opportunity to act as designers taking account of the principles, contexts and history of ‘design’.
  • How can art & design teachers enable their students to engage with the digital technologies which increasingly define design practice?
  • What traditional aspects of art education build design competence and understanding (eg drawing, colour theory, aesthetics).

Acting as designers:

Students design dragons in a classroom

Digital Literacy and Design

The art and design curriculum should provide opportunities for students to explore the roles of  both artist and designer. This includes engaging with disciplines such as photography, graphic design, illustration, and advertising while incorporating processes like animation, web design, and the creation of TV programme credits. As digital tools and software become more accessible, art teachers will wish to broaden the curriculum to include emerging technologies and new visual opportunities.

Students must develop both digital literacy and visual literacy to succeed in these interconnected fields. Professional programs like Adobe After Effects, Photoshop, and Canva now embed AI features, offering professionally designed templates and tools that reshape how images are captured, amended, and shared. Even smartphone filters frequently use AI, significantly influencing contemporary visual practices.

However, the rise of AI and digital design tools raises challenges, particularly in terms of equitable access to technology for students and teachers. Art educators must grapple with these issues to ensure all students have fair opportunities to explore digital media as part of their education.

Navigating Digital Spaces

Schools face unique challenges in managing the intersection of their digital networks and students’ personal digital practices. Firewalls ensure digital safety but may also create barriers that separate the tools available in school from those students habitually use outside of it. Many students are accustomed to using digital tools and AI creatively and sharing their outcomes broadly, potentially leading to a disconnect between their personal and school-based digital experiences.

Art departments must adopt clear policies regarding the use of digital media and AI in coursework. Open dialogue between teachers and students about the appropriate use of AI should be formalized in departmental policies. These policies should address:

   •       The role of AI in supporting learning outcomes.

   •       Expectations around the use of digital tools in coursework and research.

   •       Equity of access to digital media for all students.

Departments may take diverse approaches—some may embrace AI as part of creative work, while others might limit its use. Regardless of approach, it is vital to recognize that not all students have equal access to digital tools and to provide compensatory support when needed.

AI, Creativity, and External Assessment

External assessments require the creative process to be transparent, emphasizing collaboration between the student and teacher, who acts as an examiner in this context. Teachers must assess students’ outcomes based on their understanding of how work has been independently developed, drawing on research and resources.

AI can be a valuable tool during the research process, but students must fully acknowledge how they have used it. Clear communication between teachers and students is essential to ensure openness and transparency. Explicit documentation of research sources, including AI tools, helps avoid plagiarism and maintains the integrity of creative processes.

Students must demonstrate their artistic intent and personal expression in the work they submit for assessment. This involves showing how creative decisions were made independently, even when advanced digital tools are used. Teachers have a duty to protect the integrity of the examination system.

Pedagogy and Ethical Practices in Art Education

The core purpose of art and design education remains unchanged: fostering students’ creative autonomy and individual expression. To this end, students should regularly document and reflect on their creative choices, discussing them openly with teachers and peers. This practice supports a critical dialogue that enhances learning and deepens understanding.

Key pedagogical practices for integrating digital media and AI into art education include:

   •       Clearly defining the role of digital tools in homework, research, and creative tasks.

   •       Encouraging discussions about ethical issues, such as intellectual property and the appropriate use of AI.

   •       Teaching students to understand the boundaries between technology-assisted work and independent creativity.

By cultivating these practices early in secondary education, teachers can build students’ confidence as both visually literate and digitally fluent creators. This approach helps students navigate the increasingly digital and AI-driven creative landscape responsibly and effectively.

A Vision for Digital Creativity in Art Education

Art and design education must equip students with the skills to thrive across traditional and emerging creative platforms. By combining visual and digital literacy with an emphasis on ethical practices, teachers can guide students to become confident, innovative creators.

As technology continues to evolve, educators must remain adaptable, ensuring students understand not only how to use digital tools but also how to engage critically with their potential and limitations. This forward-looking approach will prepare students for creative challenges in an increasingly digital world.